Sunday, November 25, 2007

Designing "real" Haunted House

Press one button and there's a distinct chill in the bedroom. Press another and weird vibrations set hairs on end in the study. And over by the fireplace in the dimly lit living room, amid the flickering shadows, you catch fleeting images out of the corner of your eye. Was it a child, an old hag, or...just the light playing tricks?
Newscientist

Monday, November 19, 2007

Theme Park as the Spectacle

Can one perceive, in these Situationist texts of 1933-58 (Disneyland opened in 1955), an impulse towards a politicized Disneyland-the theme park as Situation and unitary urban field? "That which changes our way of seeing the streets is more important than what changes our way of seeing painting. . . . It is necessary to throw new forces into the battle of leisure.
...
The comforts of Disneyland and Disney World reveal a paradox of control by presenting the highest degree of user-friendliness in a human-technology interface while situating it within a
massively centralized apparatus.
...
All this occurs within the most protected, centralized, and technocratic of environments: complex spaces that raise pertinent questions for the understanding of techno-cultural formations; spaces that present both a traditionally grounded humanization of technology and the disembodying postmodern experience of a technological sublime; an installation which is the most extensive and explicit of strategic spaces, but which assimilates visitor tactics in the process of building a technological interface. Here Baudrillard's most euphoric and despairing pronouncements both find continual figuration.

There's Always Tomorrowland: Disney and the Hypercinematic Experience by Scott Bukatman,
October, Vol. 57. (Summer, 1991), pp. 55-78.
Denis Darzacq

Saturday, November 17, 2007

INERS Passive Working Devices


The machines in Antal Lakner’s INERS Passive Working Devices series transform seemingly meaningful human activity—the individual phases of repetitional production processes—into meaningless physical exertion, leisure activity and entertainment, whilst immaterialising work itself. The idea of buying a wall-painting workout machine and turning work into sport by painting a non-existent wall, sawing, or pushing a make-believe wheelbarrow is, of course, no more absurd than being the proud owner of an indoor bike or a rowing bench. However, the question arises just what exactly we are working on (or out) when sweating away on these reality-replacing, virtual machines? Obviously ourselves. The reason why we give ourselves up to the early-1960s creation of post-modern technological civilisation, the cult of physical fitness, is to reclaim everything that our bodies—lazy and alienated by over-consumption—have lost as a result of technological development and industrialisation.
Made specially for the 49th Venice Biennial (and for hire on the exhibition grounds), the Art Mobile—Human Powered Biennale Vehicle causes culture-consumption, entertainment, and seemingly effortless meandering to become physical exertion, and as a consequence it contributes to our experiencing the art and perception rituals of the Giardini di Castello as effective and practical use of means.

Wednesday, November 14, 2007

Source of human empathy found in brain

They have been implicated in empathy, language acquisition and even consciousness itself. Now individual mirror neurons have been directly observed in people for the first time.
Newscientist

Tuesday, November 13, 2007

The Cyber Air Base

Kinesthesia is your sense of motion derived from the movement of your muscles and skeleton coupled with your sense of balance from your inner ear. Virtogo Inc. motion platforms are designed to enhance kinesthesia with a 6DOF capability constructed with the same mechanical architecture used in aerospace and military simulators. The pneumatic actuation of our motion platform creates a different kind of feel from electric and hydraulic platforms.

Tuesday, November 6, 2007

Do Swing

The lamp providing gravitational play.
By DROOGDESIGN

Dystopian Dating

"Disastrous tourism" in the Chernobyl nuclear plant site is compelling example demostrating amusing "trivialization" (or marginalization) of threat or disaster. Probably each disaster somehow gives birth to new types of amusement or alternative pleasures. Following the 9/11 incidet many emergency survival kits were produced, some of them are being used more as equipment for amusement rather than for survival (for instance emergency parachute, designed for bailing out of window of multistorey building, is being used by extreme parachutists; or iraqian children fishing by detonating grenades in a lake).

The photo-session conducted in the abandoned amusements park in Chernobyl, showing the harsh reality of man/woman relations in Chernobyl area.
If some girl wants to date a boy in Chernobyl park, they for sure need to wear some protective suits, but these suits isn’t a big barrier when there is passion between them.

Quates from the book "Let's Entertain"

"Let's Entertain: Life's Guilty Pleasures examines this 'spectacularization' of everyday experience through the twin lenses of contemporary art practice and cultural criticism.... [and] challenge[s] us not to simply renounce entertainment per se, but to understand how its strategies can be used to tell a different kind of story. The story that unfolds is sweet, amusing, and, like a fairy tale, often cruel."

"metaphysical reflection on our collective consciousness" | "humorous and at times aesthetically subversive interventions" | "commentary on contemporary reliance on technological and consumerist promise" | "large scale spectacle of the ordinary" | "hold up a mirror to the viewers dysfunction" | "mix conceptual rigor with socio cultural investigation" | "seemingly banal readymades" | "intimations of bodily functions play an important role" | "witty use of diverse clichés" | "artistic nomadism" | "invesigate the sense of seduction in society dominated by spectacle" | "fascination with cliché" | "making the commonplace strange" | "blur lines between artifice and nature" | "use sound sculpturally to create aural landscapes" | "use pop culture as a ready made artistic vocabulary" | "cute doodles, friendly words, pointing arrows" | "disruption of games like rugby" | "involve audience in environment" | "create a sense of unease by odd juxtapositions"


Let's Entertain: Life's Guilty Pleasures
by Dike Blair

Monday, November 5, 2007

Orchestrated (Dis)orientation

Amusement parks tend to orchestrate visitors' spatial orientation, literal or metaphorical: physical, cultural, social, historical etc.
...
What soon becomes apparent to the uninitiated patron of AstroWorld is that the map more often impedes than facilitates one's ability to move through the park. In effect, one might con-
clude that the park encourages the patron to move in an ambient fashion through its space, to develop individual "interpretations" of the space through the act of wandering attentively yet leisurely.
...
Some coasters offer the promise of free-form movement, liberated from the spatial and temporal constraints which the patron experiences not only on the park's ground level,
but also as a rule in the structure of everyday life.
...
Another way in which roller coasters organize spatial and temporal dimensions as distinct from the context of ground-level space is by structuring the riding experience as a narrative, as a series of anticipations, climaxes, and resolutions.
...

the contemporary theme park is a "hybrid" space, one defined by the accumulation
and reconfiguration of seemingly disparate features which have attracted patrons to various versions of the amusement park since its inception at the beginning of the century. It is also a postmodern space, sampling fantasy structures and reclaiming history in a way that often challenges and disorients the patron who attempts any motivated movement through it.
...

The roller coaster, this hybrid's most distinctive attraction, offers a diverse set of unfamiliar,
exaggerated, and impractical interpretations of time and space which might be described as ultimately still more disorienting ... coaster euphoria is certainly a celebration of instantaneity; yet this celebration depends on a temporal and spatial contextualization
...
Coasters offer intricate narrative structures whose pleasures can only be derived through spatial performance, through participation in the activity of rendering spatial and temporal dimensions coherent. Ultimately, by incorporating disorientation as a crucial element in a drama of orientation, the roller-coaster phenomenon provides a means of challenging
postmodern theoretical assumptions regarding the cultural context of euphoric pleasure.

"Orchestrated (Dis)orientation: Roller Coasters, Theme Parks, and Postmodernism"
by Michael DeAngelis
Cultural Critique, No. 37. (Autumn, 1997), pp. 107-129.
"[Any] art is an expressive form of the world’s gravity”

Evolution of Gravitational Synesthesia in Music: To Color and Light!. Leonardo, Volume 36, Number 2 (April 01, 2003), pp. 129-134,

Sunday, November 4, 2007

Carsen Holler's "Amusement park"

Coney Island of the mind: the rides in Carsten Höller’s “Amusement Park” at Mass MoCA can be seen and heard but not used.
Exhibit takes art fo a ride.

Erik Davis on Experience Design

Erik Davis postulates that human experience and perception is not intrinsicly and merely constituted within semiotic entity, but also beyond linguistic realm.

"Obviously roller-coasters exist within a network of symbolic associations. But the act of subjectively submitting your bodymind to a rollercoaster ride, and undergoing the resulting thrills of adrenaline, fear, and gut-fluttering sensation, cannot be directly assimilated to the network of significations that constitute the meaning of rollercoasters."

Psychology of Risk

Good article on psychology of risk and thrill-seeking in Psychologytoday.com

Playland TV Ads



by RETHINK

Playland Ads 2007

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Probing the human vestibular system with galvanic stimulation

A comprehensive article about Galvanic Vestibular Stimulation (GVS) and human balance responses to it.

Friday, November 2, 2007

Gin+Tonic Fog



























Gin and Tonic Fog Party

Artificial indoor fog made of Gin and Tonic
Gat Fog party is an artificial indoor meteorological phenomenon based in weather engineering for "cultural farming" purposes.
by
Marti Guixe