Wednesday, October 31, 2007

Marriage of Work and Amusement
















































































Featuring slides and table tennis you could be forgiven for thinking you were in a nursery rather than a London office.

Is this architectural spectacle empowering an employee? Or is it merely employer's means of manipulation (i.e. for mollifying and holding staff)?

Similar cases

Tuesday, October 30, 2007

Spectacle

As Walter Benjamin states, the mode of reproduction has shifted from tactical (hand, lithography) to the optical (eye, cinema), experiencing a world through images and visual representations that leads us to a culture of enjoyment without criticism. Guy Debord points out that we live in a spectacle where false imagery rules our perception of the world and all of reality and every relationship are “mediated by images.” Debord defines spectacle as an inescapable system imposed by economy and articulates the way in which society/culture is controlled by the manipulation of representations of the global economy system. Therefore, our advanced “cool-looking” design and its creative capability is greatly governed by the market principle, rather than having its own agenda. In his sense, media design functions as a supporting tool in a spectacle, producing artificial reality, pseudo-needs and creating a fantasy world of imagined self-realization and happiness by promoting capitalist commodities.

Balance Chip Keeps You Rock Steady

An implantable chip could eventually restore a sense of balance to people who have lost theirs through accident or illness.

Remote-controlled Humans


By remotely stimulating a person's vestibular system with electrodes placed on the skin just below the ear, researchers at NTT's research laboratories in Kanagawa have found a way to turn humans into oversized radio controlled vehicles.
Other related projects.

Vestibular Sense and Movement

This suggests that the brain extracts two strands of information from the signal coming from the semicircular canals – information about head rotations in the vertical plane is used to control balance, while rotations in the horizontal plane are used to navigate.

Current Biology (vol 16, p 1509)

Powered Shoes


A pair of motorised roller skates that cancel out a person's steps could let users naturally explore virtual reality landscapes in confined spaces.

Vestibular Pleasure

Because the vestibular system has a connection to the hypothalamus, the part of the brain responsible for drives like hunger, sex and hedonistic responses, psychologist Neil Todd, an expert in music perception, believes that people might be getting a pleasurable buzz when they listen to music— which could explain why music has developed into such a cultural force. This buzz may mimic the thrills people get from swings and bungee jumping, where motion stimulates the balance centre.

Newscientist

Monday, October 29, 2007


David Moises

Innovating Thrill Rides

..."We are at the limit—I'm absolutely sure of this", says Walter Stengel, who has designed more of the world's rides than most. "We know the limits for the human body".
...
If our thrill-seeking bodies can really take no more, what's going to keep dragging us back to the funfairs? Creating something new and exciting, yet safe, is going to take some careful thought. Can designers tempt us with gentler thrills, or is it time to let unruly chaos—or even the passengers themselves—take control?

Certainly a radical rethink is necessary. Some engineers, including Willem Bles, a consultant for Vekoma, a Dutch company that designs fairground rides, say they're frightened by what's allowed. For Bles, the problem with rides is apparent every time he visits a park. "Look at people's faces," he says, "they're not having fun." He believes that true innovation has been lacking for a while—that the new rides simply increase the horrors that people have to endure. "The rides are more about survival," he says.
...
Roller coasters now include ever more loops, corkscrews and inversions. You can ride sitting down, standing up or upside down, you can copy aerobatic pilots' manoeuvres—but there's still only so many ways you can turn a car when it's on a track. Take the car off the track, however, and you can create a whole new set of sensations. (X roller coaster is one of "4d rides" examples which as well as playing with the three directions of linear motion—up and down, left to right, and front to back—they can now send you spinning head over heels.)

...

The next step in designing rides, however, could throw predictability out the window.
It's based on the first law of having fun: lose control. And when spinning is involved, losing control is easy. This step has already been taken in the newest waltzers—tea cup rides—and it could easily be applied to the next generation of roller coasters.

...

The latest waltzer cars now spin freely, driven only by the passengers' weight and the centrifugal forces created by the car's spin. It's all governed by chaos theory: perhaps not the most comforting thought when climbing aboard a ride. But they are very popular attractions. "People seem to like these chaotic rides," Stengel says.

Chaos means that the position and weight of everyone on the ride can influence just how good—or bad—your experience is. So you'll never have exactly the same ride twice. In fact, it is so sensitive that even the state of its bearings can influence the ride.

...

Stengel feels that flinging people around in ever more chaotic machines is no longer the way forward. Bles agrees enthusiastically—and has a radical solution in mind. In amusement parks of the future, he'll be thrilling you gently.

...

The pilots' enjoyment of the spinning machines seems to come from surprises. "It's often connected to the unexpected," Bles says. Tilt the head while spinning with the eyes closed, for example, and suddenly, an intense tumbling sensation called the Coriolis illusion comes into play. "People find it fascinating," says Bles, "a very nice and unexpected sensation of movement.

...

Stengel believes the sequence of accelerations, not their size, is what makes a good ride. "Changing a small acceleration is more interesting than always being on the limit that a passenger can take," he says. A roll that includes a change of acceleration from small negative g—a feeling of weightlessness—to a small positive g—a slight crushing sensation—has an extraordinary effect on people, for instance. "They have no idea where they are or what direction they're moving in," he says.


Newscientist From issue 2288 of New Scientist magazine, 28 April 2001, page 32

SaveYourSelf


You start by using a digital camera to take a self-portrait and then loading to a compact display floating in a bowl of water. Now, all you have to do is put on a set of headphones with a built-in electrode, pick up the bowl of water, and the action gets underway. The motion of the water is transmitted directly to your body.

The compact display features an integrated acceleration sensor that measures shifts of the water surface and sends the data to the electrode in the headphones. It emits a low-voltage current that stimulates the portion of the inner ear that regulates the sense of balance.

A novel sensory interface based on galvanic vestibular stimulation (GVS) was developed for “SaveYourSelf!!!” Similar procedures are employed in medical tests investigating how well a person’s sense of balance functions. Even a very weak electric current (less than ~1.5mA) can disturb the feeling of equilibrium.

Rocking Power

A prenatal reaction to rock or sway is undoubtedly related to when a fetus is being carried in the womb and is subject to a gentle rocking motion that the mother is unaware of. Subconsciously, in times of high anxiety, it is possible for one to revert back to or rather mimic the sensation of being carried in the womb.

Rocking is therefore a universal soothing technique that spans across every culture. From being rocked as a baby and child, humans seem to never loose their sensitivity to rocking motion. Whether by the gentle lapping of waves on a boat, a swing in a playground, or hammock in the garden most people would be able to find relaxation and comfort.

The motion of rocking makes blood pressure fall and respiration slow. the physical act taps into a pleasure centre located in the brain that produces endorphins and thus creating a therapeutic affect. It is a self comforting system in which smooth, rhythmic changes in linear motion act as a natural stimulant to the central nervous system.

Interestingly rocking also helps stimulate our ability of balance, by activating the system within our inner ear. This also goes some way to help us be alert and attentive.

Spiritual Rocking
Most of the time we think of prayer as a static activity. Some orthodox jews use a rocking motion called ‘shukkeling’ when praying on the ha'shem. There are mixed explanations of this tradition; some believe that at the beginning of the production of scriptures there were few books for everyone to read so the rocking motion reflects an old custom of taking it in turns to look at the pages. Others might say that the motion of shukkeling is a way of enhancing concentration or that the words are igniting the soul like the lighting of a wick and so the body moves like a flame.

In some cases rocking is a proportional physical and spiritual response to prayer. Just as we might nod our head or tap our feet in time with a piece of music, some find that the saying of prayers stimulates a physical rocking motion.

The spiritual society of the ‘shakers’ has the most impressive rocking tradition. Rockers are part of all life stages - a craddle for the new born; a rocking horse toy; a rocking stool for work in the
household of the community; a rocking chair for leisure time, social meeting and reading of spiritual texts;an adult-size craddle for ill, weak or aged invalids. The gentle rocking movement helps to calm their spirit and prevent from bedsores. The rocking motion closes the circle of life,
from birth to death!

Designboom

Sensesweb
Vestibular Rehabilitation Therapy
Hair Cells in Balance

ZOO of "modified" Animals

Above: The mouse with a human ear growing on its back proved just how far science could, or would, go. The experiment saw a biodegradable, synthetic frame planted on the mouse; human cells were added to the frame and nourished by the mouse to produce, in effect, a real ear. With an ear-to-body ratio of about eighty percent, he's probably a very good listener.

Below:
Scientists managed to implant a few of the little rodents with human brain cells amounting to about one percent of their total grey matter. The same group has plans to produce mice with one hundred percent human brain cells, which they have permission to do unless the mice start exhibiting human traits. What, like banding together to escape?

Other candidates for mutants' ZOO.

Sunday, October 28, 2007


Brian Walker, alias Rocket Guy, is a part-time toy invertor with no university education. He aims to become the first human being to blast himself into space in a homemade rocket Walker want to take the mystery out of space travel, and and aerospace engineer has already said that his simple rocket design, named the Earthstar 1, just may work.

Robotic Zoo - Robotarium X





If you put 45 different animals in the same cage, you might expect the larger critters to attack the smaller ones.

In that sense at least, the inhabitants of a new zoo in Vila Franca de Xira, Portugal, are no exception. However, the Robotarium X is the first zoo dedicated to artificial life. Inside, legged, wheeled and slithering autonomous robots crawl around a 4-metre-high cage made of steel and glass.

Nine larger robots interact with visitors by following their movements, making defensive actions or opening their "petals" in response to crowds. The more aggressive robots cut the tails off their smaller cousins (watch a video of Robotarium X). "We must start looking at robots as a novel species that is being born to share with us the planet and human society," says artist Leonel Moura, who designed the zoo.


Saturday, October 27, 2007

Review of Roller Coasters #2

On May 21, 2005 Six Flags Great Adventure introduced Kingda Ka, the tallest, fastest roller coaster on the planet to the public. This $25-million Swiss designed "rocket coaster" uses hydraulic motors to launch the trains along a horizontal section of track from zero to 128 mph in an impressive 3.5 seconds. The trains then begins a vertical ascent up a steel tower that peaks at 456 feet or 45 stories. Crossing over the apex the train enters a vertical descent plunging through a 270-degree spiral twist again reaching speeds in excess of 100 mph. One final surprise comes before the brake run, a 129-foot tall camelback hill, that offers plenty of negative G's also known fondly as "airtime".

Review of Roller Coasters #1


It's been dubbed the "most anticipated new ride of the decade" and the world's first "Xtreme Coaster". X's prototype vehicles are designed to spin independently 360-degress forwards and backwards on a separate axis. The movement is controlled by a gearbox that is attached to two additional rails added to the outside of the steel track.

Friday, October 26, 2007

Lure of Rollercoaster

As Meredith Neil explains, the roller coaster has attained an iconic and emblematic status in our cultural consciousness ; for over a century, it has become immediately recognizable as a sign of risk, danger, and pleasure. Unlike the merry-go-round and the ferris wheel, the roller coaster offers the illusion of a liberation from spatial constraints, since it is capable of manipulating both horizontal and vertical dimensions. Neil's suggestion that "the curvilinear has symbolized relaxation and pleasure, while straight lines have sober and business-like overtones" is supported by other theorists who argue that in its nineteenth-century form, the roller coaster provided a sense of free-form movement, an impractical spatial in terpretation of the commuter railroad.
Robert Cartmell notes that engineers experimented with looping coasters as early as the 1920s; because of technological limitations, however, these coasters relied solely on the properties of centrifugal force, and although they were extensively tested, riders never fully embraced these new experiences in spatial disorientation because they remained unconvinced that the coasters were safe . In recent decades, however, rapidly evolving technologies have exponentially increased the possibilities of manipulating space by defying physical forces such as gravity, to create ever more distinctively terrifying roller coaster experiences which pose no actual threat to the safety of riders. Indeed, Russel Nye has described the public appeal of the contemporary roller coaster as a "riskless risk, a place where one may take chances that are not really chances". What is emphasized in the new, high-technology coaster, then, is a regulation of the tenuous relationship between a perceived danger and the assurance of safety-in effect, a successful portrayal of a participatory simulation of danger.
...There are other, more visceral ways in which the experience of individual coasters function in a contextual relationship with ground-level space. Some coasters offer the promise of free-form movement, liberated from the spatial and temporal constraints which the patron experiences not only on the park's ground level, but also as a rule in the structure of everyday life. In the more technologically advanced thrill coasters, this liberation is often
highly exaggerated in its intensity. It is, moreover, quite brief: no coaster ride in AstroWorld exceeds four minutes in duration, and the periods within the ride which comprise the most intense forms of euphoria are much shorter. The most exhilarating portion of the shortest coaster ride, the Skyscreamer, consists of a period of only several seconds, in which individual cars, raised to a landing by elevator, are perpendicularly "dropped" from a height of sev-
eral stories, after which the track abruptly turns 90 degrees from the vertical to the horizontal, at ground level. End of ride.

Orchestrated (Dis)orientation: Roller Coasters, Theme Parks, and Postmodernism
Michael DeAngelis, Cultural Critique, No. 37. (Autumn, 1997), pp. 107-129

Thursday, October 25, 2007

Exorcist Bed & Levitator Option

Our Exorcist Bed thrashes on a solid steel 360° simulator chassis. Your Actors can ride it or you may choose to add the Levitator option which safely and comfortably floats an Actor to a height of 5’0” up and down over the bed as it thrashes around.
Unit includes solid steel chassis & bed frame, walnut stained four poster bed, pneumatic package, Levitator option includes padded steel cradle, pneumatic package & grip switch.

Illusion of Out-of-body Experience



In August 2007 Henrik Ehrsson from the University College of London Institute of Neurology published research in Science demonstrating the first experimental method that, according to the scientist's claims in the publication, induced an out-of-body experience in healthy participants.[1] The experiment was conducted in the following way:

The study participant sits in a chair wearing a pair of head-mounted video displays. These have two small screens over each eye, which show a live film recorded by two video cameras placed beside each other two metres behind the participant’s head. The image from the left video camera is presented on the left-eye display and the image from the right camera on the right-eye display. The participant sees these as one ‘stereoscopic’ (3D) image, so they see their own back displayed from the perspective of someone sitting behind them. The researcher then stands just beside the participant (in their view) and uses two plastic rods to simultaneously touch the participant’s actual chest out-of-view and the chest of the illusory body, moving this second rod towards where the illusory chest would be located, just below the camera’s view. The participants confirmed that they had experienced sitting behind their physical body and looking at it from that location.[2]

  1. ^ Ehrsson, H.H. 2007. The Experimental Induction of Out-of-Body Experiences. Science 317:1048 DOI: 10.1126/science.1142175
  2. ^ First out-of-body experience induced in laboratory setting, August 23 2007, EurekAlert!

Carsten Holler's Test Site at TATE

Tuesday, October 23, 2007

Radioactive amusement park



An abandoned amusement park in the town of Pripyat, whose residents were evacuated immediately after the 1986 Chernobyl nuclear power plant disaster. Inside the bumber car the radioactivity rate is around 10 times as much as in the open air in the city.

The World Turned Upside Down











Sensing what is up and down should be really straightforward. After all, it's such a vital thing to know. It guides how we walk, sit, stand, and tells us what things will fall over and where. But when you enter the old tilted shack on the side of a hill in Santa Cruz, California, your view of the world changes. Balls seem to roll uphill, a pendulum hangs off to one side, and people look like they're standing at impossible angles as if suspended by ropes.
...

Newscientist From issue 2169 of New Scientist magazine, 16 January 1999, page 37

Disney's influence on contemporary design

total synchronism
anachronism
simultaneity of emotions, of work and leisure
lapse/collapse of time
supremacy of space over time
multisensory immersion, escapism, suspension of disbelief
[boundary ritual, sophistication of ritual]
superficiality
spectacularization, experience orchestration, theater of guts
hyperreality
escapism
semiotic dress up
[from persuasion to neurolinguitic approach and to autosuggestion, close to placebo design]
risk and hazard as amusement

[needs complement]

Related bibliography:
Neo-Baroque Aesthetics and Contemporary Entertainment, by Angela Ndalianis. Cambridge, MA, and London: MIT Press, 2004,

Monday, October 22, 2007

Mother of all Centrifuges!


This 18 meter centrifuge is the world's largest. The centrifuge weighs over 30000 tons, and the maximum load is 30 G, but most tests are run at 3 or 4 G.
A centrifuge ride is the first test for a cosmonaut, whose entire training school takes from five to eight years. The centrifuge can simulate the extreme force of gravity that cosmonauts (and astronauts) face when going into space. A centrifuge training session lasts about 30 minutes, and the trainee experiences both the centrifugal force as well as the spin of the pod he/she is riding in. Just typing this makes me a little queasy!

Saturday, October 20, 2007

Gravity and Resistence









The key concept of "gravicells"
Gravity and resistance:
The spatial expression of "gravicell- gravity and resistance" is rendered consistently by the real time calculation of the dynamics. The on-going dynamic movements are composed of the counter powers around gravity. Gravity is not materialized without the reaction force.

Our sense of direction in a space, up and down or right and left, indicates the fact that we have physical functions in the gravity-based environment, and without it, our concept of space would not be formed. Thus we live in the world where gravity is inevitable, and everything that exists on the earth represents a form controlled by the dynamics of gravity, not to mention a space, language, physique, shape of stomach or architecture.

In this artwork, it is possible for us to develop a new human sense through feeling gravity differently than usual and having new perception of body. The work provides a space with hypothetical dynamics having the opposing forces of gravity and resistance, through special devices and sensors. Walking freely in the site, visitors are able to feel gravity that they are seldom aware of, resistance to it, and the effects caused by other participants. All movements and changes made by participating visitors are transformed into the movements of sound, light (LED) and geometrical images through the sensors, so that the whole space develops or changes in this interactive installation. Additionally, the position of the exhibition space is simultaneously measured by GPS, and with plural linked GPS satellites as part of the work, it involves some observation points outside the earth. It means that the area of our perception has expanded, and presents a fact that this installation site is moving relative to gravity as well. This artwork provides people with an opportunity to feel the possibility of dissolution of gravity, which suggests multiple meanings.

http://www.g--r.com/

Space Cycle















Space Cycle is an artificial gravity exercise gym that enables the rider to perform resistance-training exercises without the use of weights. To achieve the desired amount of force, the rider on the left powers the cycle while the rider on the right performs squats.
Suggested Caption:
The human-powered centrifuge generates various levels of artificial gravity ranging from 1g (Earth gravity) to 5g (five times Earth gravity), where the speed of rotation determines the level of gravitational force. Here, the rider is experiencing approximately 3 times the force of Earth's gravity.

Passive Dress


First presented at the frank elbaz gallery in 2005, Passive Dress by Antal Lakner looks like a spacesuit. And true enough, the suit comprises ergonomic weights that increase normal earth gravity by 150 to 200%. So wearing the Passive Dress is a considerable physical effort.

Says Antal Lakner, "the movements of a person wearing the suit become slower and more meditative." You have to focus on their body position and the basic movements. The envelope or shell hampers these basic movements. But it is also an opportunity to form new links with space, and new ways of occuying it.

Knowledge of gravity hard-wired in the brain

Friday, October 19, 2007

Perception dependence on gravity

Our human vision relates to gravity- in other words, whether we fall on the ground or not," as Virilio says. If we consider that our perception of reality is connected to weight, gravity interferes with our perception. Movement is nothing but a fostered lack of balance.
P. Virilio, L'Espace crtique (Paris: Editios Christian Bourgeois, 1984) p. 52.

Choreographer's Approach to Microgavity

Artists and scientists work on what dancers call "being." We belong to the species Homo sapiens, ruled by gravity. Our "being" is thus deeply connected to gravity. "Modern dance" uses techniques inlolving kinesthetics, anatomy and improvisation, which are are adapted to a cultural, technological, political environment. It deals with an adjustment process that would enable human beings who suffer from the division of inner self to find greater harmony between body and soul.
It symbolizes lightness, freedom of movement and an active search for elevation, defying rules of gravity.
[needs complement]
Kitsou Dubois, Dance and Weightlessness: Dancers' Training and Adaptation Problems in Microgravity, Leonardo, Vol. 27, No. 1. (1994), p. 57-64.

Thursday, October 18, 2007

Vestibular sense

The vestibular mechanism is much less familiar. It is a structure of the inner ear that provides information about the state of motion and about the gravitational equilibrium of the body-or, more precisely, of the head.
The vestibular mechanism is responsive to acceleration rather than to states of regular linear motion. People adapt quickly to even the most rapid motion after acceleration has ceased and no longer experience motion through the vestibular sense. Most experimental work has been concerned with the accelerations and decelerations of rotary motion. The fairground is the traditional site of those kinetic experiences in which the vestibular sense is activated. Quite complex devices have been constructed to superimpose varieties of angular, rotatory and oscillating movement on the willing-and indeed paying-subject.
The mechanism consists principally of three fluid-filled semicircular canals set mutually at right angles and extending from a pair of central globular structures. Little is known about the central sacculus but the central utricle is responsive to gravitational force. It is a fluid-filled sac containing numerous calcified particles called otoliths that lie on top of hair-like endings. The orientation of the head in relation to the prevailing gravitational force is matched by shifts in the position of the otoliths and the degree of tilt of the head determines the rate of nervous discharge in the neurons [ 5 ] .
Each of the semicircular canals is maximally sensitive to acceleration in its own plane and it is speculated that movement in any particular plane determines a characteristic pattern of nervous discharge. There is evidence that the rate of discharge in the neurons of the semicircular canals increases when the head is rotated in one direction and diminishes on rotation in the opposite direction [61.]
It is interesting that there appear to be distinct eye movements associated with the vestibular mechanism. When motion begins, the eyes tend to drift in the direction of the motion. This drift is interspersed with rapid, automatic eye movements in the opposite direction. This state of affairs continues throughout the vestibular activity (that is to say, while acceleration is maintained) with the magnitude and frequency of the eye movements depending on the magnitude of the acceleration. When acceleration ceases, the eyes drift in the opposite direction. The common symptom of excessive vestibular stimulation, nausea, can be achieved without any movement of the subject, merely by rotating his visual field. Presumably the eye movements of true rotation are simulated.
Brook, D.,Ritchie, J. (1970) The Aesthetic Potential of the Sensory Modes, Leonardo, Vol. 3, No. 4., Oct., 1970, p. 418.

Wednesday, October 17, 2007

Humphrey II

This installation in the Ars Electronica Center has been a smash hit with visitors ever since the opening of the museum, which has replaced almost all of the “exhibits” on display there at least once over the past eight years. And, indeed, Humphrey will remain aloft in Ars Electronica’s airspace, but his new design will greatly enhance and intensify the experience of flight. Continual improvements in processing capabilities make it possible to generate simulations that get closer and closer to perfection. Virtual reality systems use stereoscopic imagery to produce the illusion of a real, three-dimensional environment. By means of force feedback devices, even physical forces can be mechanically simulated in these virtual worlds.

As the outcome of R&D work in which Ars Electronica Futurelab engineers utilized an empirical design process, Humphrey has mutated into the prototype of an apparatus that uses a combination of virtual reality and force feedback technologies to impart a feeling of weightlessness that is as realistic as possible and of the centrifugal force generated by flying. An aspect that makes a key contribution to this is the innovative mode of navigation, which enables the user to steer through an artificial environment by means of intuitive arm movements.

Sunday, October 14, 2007

Confessions of an Astronaut #2



What strikes you powerfully when you return to earth?
"Smell; smell is the most powerful. Also wind and snow. We landed in a snowstorm. I was so happy to feel the touch of frost. When I breathed I blew out steam. It delighted me like a small child. Everything surprises."

What does it feel like to experience gravity again when you are reentering the earth's atmosphere?
"On the journey back to earth," Genady tells us, " two books were resting against my chest - instruction manuals. They got heavier and heavier, as if they were crushing me. When the hatch was opened and my belt was unfastened, I could not get out of my seat. It was like I was pressed down to it."

Does the imagery of your dreams change in space?
"I dream that I am on earth, lots of ground dreams. But the strangest sensation is waking up. I sleep in sleeping bag but have no contact with the bag's frame - I'm suspended in space. When I wake up, if I think I was lying on my back, I feel muscle tension in my back. If I sleep on my side I will feel tension in my side."

COLORS 45

Saturday, October 13, 2007

Confessions of an Astronaut #1

For me, the most powerful, unique and memorable feeling in space flight is the physical freedom of weightlessness, which is an utter delight. My favourite recreational activity in orbit was just to float freely and let every muscle in my body become totally relaxed, so much so that I often lost the sensation of having any body at all. I see the experience as more than just physical: it has psychological, emotional and even spiritual dimensions. Have you ever dreamed of flying? In space you can do it! Weightlessness gives you a wonderful sense of freedom, an ability to do outrageous things barely imaginable back on Earth. The joy of weightlessness is one of the main reasons I believe that humanity has a future in space.
space.newscientist.com

Hesselgren's "transformation tendencies" between various senses

Hesselgren constructs his architectural theory on the foundations of perception psychology. He describes "transformation tendencies" between various senses, whereby a perception in one modality may produce a mental image of a perception in another. For example, visual texture gives rise to a mental image or expectation of tactile grain. One modality that he never discusses, which is taken for granted on Earth but cannot be in space, is vestibular perception. It might be possible, through experience in a properly designed environment, to acquire a transformation tendency to vestibular perception from visual, acoustic, haptic, or other perceptions. The goal is not to induce motion sickness by the mere sight of some visual cue. Rather, it is to provide visual or other reminders that motion relative to these cues will result in certain inescapable side effects, inherent in the artificial gravity. These perceptual cues would act as signals, triggering adaptive coordination in the inhabitants. From the designer's point of view, a consistent "vocabulary" of such signals would have to arise from convention. From the inhabitants' point of view, these conventions might to some extent be taught, but the unconscious transformation to a vestibular image would rely on association based on direct experience.
www.spacefuture

Jean Baudrillard - Disneyworld Company


In the early 80s, when the metallurgical industry in the Lorraine region entered its final crisis, the public powers had the idea to make up for this collapse by creating a European leisure zone, an "intelligent" theme park which could jumpstart the economy of the region. This park was called Smurfland. The managing director of the dead metallurgy naturally became the manager of the theme park, and the unemployed workers were rehired as "smurfmen" in the context of this new Smurfland. Unfortunately, the park itself, for several reasons, had to be closed, and the former factory workers turned "smurfmen" once again found themselves on the dole. It is a somber destiny which, after making them the real victims of the job market, transformed them into the ghostly workers of leisure time, and finally turned them into the unemployed of both.

But Smurfland was only a miniature universe. The Disney enterprise is much bigger. To illustrate, it should be known that Disney "Unlimited," having taken over one of the major US television networks, is about to purchase 42nd Street in New York, the "hot" section of 42nd Street, to transform it into an erotic theme park, with the intention of changing hardly anything of the street itself. The idea would be simply to transform, in situ, one of the high centers of pornography into a branch of Disney World. Transforming the pornographers and the prostitutes, like the factory workers in Smurfland, into extras [figurants] in their own world, metamorphosed into identical figures, museumified, disneyfied. By the way, do you know how General Schwarzkopf, the great Gulf War strategist, celebrated his victory? He had a huge party at Disney World. These festivities in the palace of the imaginary were a worthy conclusion to such a virtual war.

But the Disney enterprise goes beyond the imaginary. Disney, the precursor, the grand initiator of the imaginary as virtual reality, is now in the process of capturing all the real world to integrate it into its synthetic universe, in the form of a vast "reality show" where reality itself becomes a spectacle [vient se donner en spectacle], where the real becomes a theme park. The transfusion of the real is like a blood transfusion, except that here it is a transfusion of real blood into the exsanguine universe of virtuality. After the prostitution of the imaginary, here is now the hallucination of the real in its ideal and simplified version.

At Disney World in Orlando, they are even building an identical replica of the Los Angeles Disneyland, as a sort of historical attraction to the second degree, a simulacrum to the second power. It is the same thing that CNN did with the Gulf War: a prototypical event which did not take place, because it took place in real time, in CNN's instantaneous mode. Today, Disney could easily revisit the Gulf War as a worldwide show. The Red Army choirs have already celebrated Christmas at Euro Disney. Everything is possible, and everything is recyclable in the polymorphous universe of virtuality. Everything can be bought over. There is no reason why Disney would not take over the human genome, which, by the way, is already being resequenced, to turn it into a genetic show. In the end [au fond], they would cryogenize the entire planet, just like Walt Disney himself who decided to be cryogenized in a nitrogen solution, waiting for some kind of resurrection in the real world. But there is no real world anymore, not even for Walt Disney. If one day he wakes up, he'll no doubt have the biggest surprise of his life. Meanwhile, from the bottom of his nitrogen solution he continues to colonize the world - both the imaginary and the real - in the spectral universe of virtual reality, inside which we all have become extras [figurants]. The difference is that when we put on our digital suits, plug in our sensorial captors, or press the keys of our virtual reality arcade, we enter live spectrality whereas Disney, the genial anticipator, has entered the virtual reality of death.

The New World Order is in a Disney mode. But Disney is not alone in this mode of cannibalistic attraction. We saw Benetton with his commercial campaigns, trying to recuperate the human drama of the news (AIDS, Bosnia, poverty, apartheid) by transfusing reality into a New Mediatic Figuration (a place where suffering and commiseration end in a mode of interactive resonance). The virtual takes over the real as it appears, and then replicates it without any modification [le recrache tel quel], in a pret-a-porter (ready-to-wear) fashion.

If this operation can be so successful in creating a universal fascination with only a tint of moral disapproval, it is because reality itself, the world itself, with its frenzy of cloning has already been transformed into an interactive performance, some kind of Lunapark for ideologies, technologies, works, knowledge, death, and even destruction. All this is likely to be cloned and resurrected in a juvenile museum of Imagination or a virtual museum of Information.

Similarly, it is useless to keep searching for computer viruses since we are all caught in a viral chain of networks anyway. Information itself has become viral; perhaps not sexually transmissible yet, but much more powerful through its numerical propagation.

And so it does not take much work for Disney to scoop up reality, such as it is. "Spectacular Inc.," as Guy Debord would say. But we are no longer in a society of spectacle, which itself has become a spectacular concept. It is no longer the contagion of spectacle that alters reality, but rather the contagion of virtuality that erases the spectacle. Disneyland still belonged to the order of the spectacle and of folklore, with its effects of entertainment [distraction] and distanciation [distance]. Disney World and its tentacular extension is a generalized metastasis, a cloning of the world and of our mental universe, not in the imaginary but in a viral and virtual mode. We are no longer alienated and passive spectators but interactive extras [figurants interactifs]; we are the meek lyophilized members of this huge "reality show." It is no longer a spectacular logic of alienation but a spectral logic of disincarnation; no longer a fantastic logic of diversion, but a corpuscular logic of transfusion and transubstantiation of all our cells; an enterprise of radical deterrence of the world from the inside and no longer from outside, similar to the quasi-nostalgic universe of capitalistic reality today. Being an extra [figurant] in virtual reality is no longer being an actor or a spectator. It is to be out of the scene [hors-scene], to be obscene.

Disney wins at yet another level. It is not only interested in erasing the real by turning it into a three-dimensional virtual image with no depth, but it also seeks to erase time by synchronizing all the periods, all the cultures, in a single traveling motion, by juxtaposing them in a single scenario. Thus, it marks the beginning of real, punctual and unidimensional time, which is also without depth. No present, no past, no future, but an immediate synchronism of all the places and all the periods in a single atemporal virtuality. Lapse or collapse of time: that's properly speaking what the fourth dimension [la quatrieme dimension] is about. It is the dimension of the virtual, of real time; a dimension which, far from adding to the others, erases them all. And so it has been said that, in a century or in a millennium, gladiator movies will be watched as if they were authentic Roman movies, dating back to the era of the Roman empire, as real documentaries on Ancient Rome; that in the John Paul Getty Museum in Malibu, a pastiche of a Pompeian villa, will be confused, in an anachronistic manner, with a villa of the third century B.C. (including the pieces inside from Rembrandt, Fra Angelico, everything confused in a single crush of time); that the celebration of the French Revolution in Los Angeles in 1989 will retrospectively be confused with the real revolutionary event. Disney realizes de facto such an atemporal utopia by producing all the events, past or future, on simultaneous screens, and by inexorably mixing all the sequences as they would or will appear to a different civilization than ours. But it is already ours. It is more and more difficult for us to imagine the real, History, the depth of time, or three-dimensional space, just as before it was difficult, from our real world perspective, to imagine a virtual universe or the fourth dimension [la quatrieme dimension].

Translated by Francois Debrix
Liberation, March 4, 1996

THE THEATRE ON THE EDGE OF SPACE


Gravitation Zero is a theatre performance staged in a weightless space on board of a parabolic airplane. Russian scientists use parabolic planes in order to train astronauts, since the plane enables one to experience a gravitational vacuum inside its body. In order to create zero gravity conditions, it’s necessary for the aircraft to fly in a parabolic arc not dissimilar to the trajectory a rocket makes as it escapes Earth gravity. On December 15. 1999, a massive high-winged Ilyushin-76 aircraft, which normally serves as a training plane for the Russian cosmonauts, took off from the Star City airfield with a cargo of fourteen actors and spectators, and about the same number of Russian trainers and crew members. At the back end of the plane an intricately designed set had been constructed-one component of what director Dragan Živadinov calls an “inhabited sculpture”.

the theme park virus

the theme park experience is intended to certify a fanciful idealized vision of ourselves.
theme parks do not intend to explain the rational and irrational in our lives, nor to inform us of the differences of thought, expression, and beliefs of others
- except as they reinforce stereotypes. the dominant view of our culture and its ways must come
to be understood as the only acceptable interpretation. in many ways theme park culture is much like a secular religious culture that insists that all real-life events be fit to its own theology. to do this, theme parks must take our historical events, environments, conditions and lifestyles and sanitize them while they synthesize them. a simplified history and other realities are turned into neat pleasant packages that can be swallowed in dainty morsels with very little 'indigestion.'

american theme parks and the landscapes of mass culture
http://www.americansc.org.uk/disney.htm#Origin
> designboom

Friday, October 12, 2007

vertigo and spatial disorientation, vestibular relation to visual clues

vertigo and spatial disorientation: Without a stable gravitational reference, crew members experience arbitrary and unexpected changes in their sense of verticality. Rooms that are thoroughly familiar when viewed in one orientation may become unfamiliar when viewed from a different up-down reference. Skylab astronaut Ed Gibson reported a sharp transition in the familiarity of the wardroom when rotated approximately 45 degrees from the "normal" vertical attitude in which he had trained. There is evidence that, in adapting to weightlessness, the brain comes to rely more on visual cues and less on other senses of motion or position. In orbit, Skylab astronauts lost the sense of where objects were located relative to their bodies when they could not actually see the objects. After returning home, one of them fell down in his own house when the lights went out unexpectedly.
http://www.spacefuture.com/archive/artificial_gravity_and_the_architecture_of_orbital_habitats.shtml

Unpredictible future

Viena iš priežasčių, dėl kurių šiandien nusigręžėme nuo ateities, yra ta, kad mes nesąmoningai nujaučiame, jog logika, kuri valdys mūsų gyvenimus ateinančius dvidešimt, trisdešimt, keturiasdešimt ar penkiasdešimt metų, bus visiškai nepanaši į tą, kuria vadovaujamės dabar ir kuria vadovavomės praeityje. Mes artėjame prie labai neapibrėžtos, ir, regis, pavojingos ir chaotiškos epochos, kurioje nebegalios senosios tiesos ir visuomenę vieniję socialiniai ryšiai. [C21, 1991]

[needs complement]

Bakhtin's Carnival

For Bakhtin, carnival is associated with the collectivity. Those attending a carnival do not merely constitute a crowd; rather the people are seen as a whole, organized in a way that defies socioeconomic and political organization. According to Bakhtin, “[A]ll were considered equal during carnival. Here, in the town square, a special form of free and familiar contact reigned among people who were usually divided by the barriers of caste, property, profession, and age”. At carnival time, the unique sense of time and space causes individuals to feel they are a part of the collectivity, at which point they cease to be themselves. It is at this point that, through costume and mask, an individual exchanges bodies and is renewed. At the same time there arises a heightened awareness of one’s sensual, material, bodily unity and community.
>Link<